The Effectiveness of Using Crossword Puzzle Game Towards Students’ Vocabulary Mastery

Authors

  • Syavira Wahidah Alfaini English Education, Universitas Hasyim Asy’ari
  • Sayid Ma’rifatulloh English Education, Universitas Hasyim Asy’ari

Keywords:

Vocabulary, Crossword Puzzle Game, Vocabulary Mastery

Abstract

This study sought empirical proof of the effectiveness of using crossword puzzle games
to help students in class VIIB of SMPN 1 Diwek learn vocabulary during the academic
year 2022–2023. Pre-experimental design and quantitative methodology were utilized in
this study's research design. Students in class VIIB are the sample in this study. According
to the research findings, there is a noticeable difference in students' vocabulary
proficiency before and after using crossword puzzle games to teach them. The outcome
of the descriptive statistics revealed that (85.78 > 69.53) the mean score of the students'
posttest was higher than the mean score of their pretest. Additionally, the results of this
research were calculated using the paired sample t-test. The outcome is a significance
value between 0.000 and 0.05. It denotes acceptance of the alternative hypothesis (H1)
and rejection of the null hypothesis (H0). Thus, it can be stated that employing crossword
puzzle games to teach kids vocabulary is beneficial because there is a noticeable change
in their vocabulary achievement before and after the application of the strategy.

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Published

2025-08-15

How to Cite

Syavira Wahidah Alfaini, & Sayid Ma’rifatulloh. (2025). The Effectiveness of Using Crossword Puzzle Game Towards Students’ Vocabulary Mastery . Surakarta English and Literature Journal, 6(2), 302–314. Retrieved from https://ejurnal.unsa.ac.id/index.php/selju/article/view/39

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