EFL Students’ Achievement in Reading Comprehension through Gamification Kahoot

Authors

  • Putri Lisa Anggraini Universitas Teknologi Yogyakarta
  • Sayit Abdul Karim Universitas Teknologi Yogyakarta
  • R. Yohanes Radjaban Univeristas Teknologi Yogyakarta

DOI:

https://doi.org/10.52429/selju.v6i2.153

Keywords:

Achievement, gamification Kahoot, perceptions, reading comprehension, recount text

Abstract

This study attempts to examine EFL students’ achievement in reading comprehension of recount text through gamification Kahoot, a technological-based learning platform, as well as to explore their perceptions of using gamification Kahoot as an assessment tool in the reading test. The data were obtained from both tests and questionnaires, and the assessment criteria used as proposed by Kartika (2001), and uses descriptive analysis. Meanwhile, the students’ perceptions are based on the indicator theory of perceptions proposed by Hamka (2002). 36 students (21 females, and 15 male students) in the tenth grade of the State Vocational High School 1 Godean in the academic year 2022/2023 participated as the respondents. The findings revealed that the highest score on the test was 100 and the lowest score was 53. Meanwhile, the average or mean of the student's score is 74 with a total score of 2664. Furthermore, the achievement of students in reading comprehension of recount text using gamification Kahoot is in the "Good" category (74). Meanwhile, the students’ perceptions showed that gamification Kahoot as an assessment tool can motivate students, and create fun classroom conditions.

Author Biographies

Putri Lisa Anggraini, Universitas Teknologi Yogyakarta

English Language Education Study Program

Sayit Abdul Karim, Universitas Teknologi Yogyakarta

Sayit Abdul Karim completed his undergraduate program at the Faculty of Education for Language and Arts, majoring in English Education, at the Institute of Teacher Training and Education (IKIP) Mataram. He received his Master’s from Universitas Negeri Semarang and Ph.D. from Universitas Negeri Malang. He is currently as a faculty member at the English Language Education Study Program, Universitas Teknologi Yogyakarta (UTY), Indonesia. He was a visiting scholar at the Auckland University of Technology (AUT), New Zealand. His research interests mainly focus on TEFL, Teacher Professional Development, Sociolinguistics, and English for Specific Purposes. He can be contacted via his email: sayit.a.k@uty.ac.id.

R. Yohanes Radjaban, Univeristas Teknologi Yogyakarta

English Language Education Study Program

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Published

2023-08-31

How to Cite

Lisa Anggraini, P., Abdul Karim, S., & Radjaban, R. Y. . (2023). EFL Students’ Achievement in Reading Comprehension through Gamification Kahoot . Surakarta English and Literature Journal, 6(2), 288–300. https://doi.org/10.52429/selju.v6i2.153

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